Class
Accessible
Camera.Memory.Sequence.GetActive
Syntax
uEye.MemorySequence.GetActive(out int s32SeqID)
Description
Determines the image memory which is currently active. This method is only available if you have enabled ring buffering.
This number is not the ID of the image memory that was allocated using Allocate(), but the running number from the order in which memory was allocated by Add(). You can use ToMemory() to get the image memory ID. |
Parameter
•s32SeqID: Returns the ID of the active sequence memory.