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uEye .NET Manual 4.97

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Installation and requirements

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System requirements

Connecting a camera

Getting started quickly

hint_info

The uEye .NET interface is an intermediate layer that passes function calls to the C/C++ core SDK. When a new version of the IDS Software Suite is released, the combination of the uEye .NET interface  and C/C++ core SDK included in this setup is tested together. It is recommend to use this tested combination.

It is possible to combine different versions of the uEye .NET interface with the C/C++ core SDK. Due to the downward compatibility of the C/C++ core SDK, a newer version of the C/C++ core SDK can normally be used with the previous version of the uEye .NET interface without any problems.

After the uEyeDotNet.dll has been changed in a software project, the project must be newly compiled.

After installation, the uEyeDotNet.dll is located in the directory \IDS\uEye\interfaces\dotnet. It is available in two variants:

Signed: With the signed DLL, the application makes sure that exactly the same DLL is called that was used to program the application. This prevents the access of a DLL that has been infected and modified for example by a virus. In addition, a software developer can prevent the user from using a different DLL version that has not been released in this combination.

Unsigned: Use the unsigned DLL in a project when the DLL should be replaced after the application is finished. This way, for example, a finished application can, access a newer DLL version than the one that was available when the project was created.

Depending on the application, a software developer can choose between the two different concepts.