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uEye .NET Manual 4.97

Class

uEye.DisplayAutoRender

Accessible

Camera.Display.AutoRender.SetMode

Syntax

uEye.DisplayAutoRender.SetMode(uEye.Defines.DisplayRenderMode mode)

Description

Sets the render mode.

hint_info

Hint: This method only affects the display in DIB mode. It has no effect in Direct3D mode (for Direct3D see DirectRenderer).

Parameter

mode

Display mode to be set:

uEye.Defines.DisplayRenderMode.Normal: The image is rendered normally. It will be displayed in 1:1 scale as stored in the image memory.

uEye.Defines.DisplayRenderMode.FitToWindow: The image size is adjusted to fit the output window.

uEye.Defines.DisplayRenderMode.DownScale_1_2: Displays the image at 50 % of its original size.

Options which can be linked to the mode above using logical OR:

uEye.Defines.DisplayRenderMode.PlanarColorBlue: Displays only the blue channel of planar color format.

uEye.Defines.DisplayRenderMode.PlanarColorGreen: Displays only the green channel of planar color format.

uEye.Defines.DisplayRenderMode.PlanarColorRed: Displays only the red channel of planar color format.

uEye.Defines.DisplayRenderMode.PlanarMonoBlue: Displays only the blue channel as monochrome image.

uEye.Defines.DisplayRenderMode.PlanarMonoGreen: Displays only the green channel as monochrome image.

uEye.Defines.DisplayRenderMode.PlanarMonoRed: Displays only the red channel as monochrome image.

uEye.Defines.DisplayRenderMode.MirrorUpDown: Mirrors the displayed image along the horizontal axis.

uEye.Defines.DisplayRenderMode.Rotate_90: Rotates the image clockwise 90 degrees

uEye.Defines.DisplayRenderMode.Rotate_180: Rotates the image clockwise 180 degrees

uEye.Defines.DisplayRenderMode.Rotate_270: Rotates the image clockwise 270 degrees