Class
Accessible
Camera.Display.AutoRender.SetMode
Syntax
uEye.DisplayAutoRender.SetMode(uEye.Defines.DisplayRenderMode mode)
Description
Sets the render mode.
Hint: This method only affects the display in DIB mode. It has no effect in Direct3D mode (for Direct3D see DirectRenderer). |
Parameter
mode |
Display mode to be set: •uEye.Defines.DisplayRenderMode.Normal: The image is rendered normally. It will be displayed in 1:1 scale as stored in the image memory. •uEye.Defines.DisplayRenderMode.FitToWindow: The image size is adjusted to fit the output window. •uEye.Defines.DisplayRenderMode.DownScale_1_2: Displays the image at 50 % of its original size. |
Options which can be linked to the mode above using logical OR: •uEye.Defines.DisplayRenderMode.PlanarColorBlue: Displays only the blue channel of planar color format. •uEye.Defines.DisplayRenderMode.PlanarColorGreen: Displays only the green channel of planar color format. •uEye.Defines.DisplayRenderMode.PlanarColorRed: Displays only the red channel of planar color format. •uEye.Defines.DisplayRenderMode.PlanarMonoBlue: Displays only the blue channel as monochrome image. •uEye.Defines.DisplayRenderMode.PlanarMonoGreen: Displays only the green channel as monochrome image. •uEye.Defines.DisplayRenderMode.PlanarMonoRed: Displays only the red channel as monochrome image. •uEye.Defines.DisplayRenderMode.MirrorUpDown: Mirrors the displayed image along the horizontal axis. •uEye.Defines.DisplayRenderMode.Rotate_90: Rotates the image clockwise 90 degrees •uEye.Defines.DisplayRenderMode.Rotate_180: Rotates the image clockwise 180 degrees •uEye.Defines.DisplayRenderMode.Rotate_270: Rotates the image clockwise 270 degrees |