Saves the camera parameters into the user defined user set that is specified by UserSetSelector.
| Name | UserSetSave[UserSetSelector] | 
| Category | |
| Interface | Command | 
| Access | Write | 
| Unit | - | 
| Visibility | Beginner | 
| Values | - | 
| Standard | SFNC | 
| Availability uEye+ | 
 | 
| Availability uEye | 
 | 
| 
 | The access changes to not-available during an acquisition. And the access changes to not-available if a predefined user set, e.g. "Default" or "Linescan" is specified by UserSetSelector. | 
Code example
C++
// UserSetSave refers to the entry selected by UserSetSelector
// Set UserSetSelector to "UserSet0" 
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("UserSetSelector")->SetCurrentEntry("UserSet0");
// Execute UserSetSave
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("UserSetSave")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("UserSetSave")->WaitUntilDone();
C#
// UserSetSave refers to the entry selected by UserSetSelector
// Set UserSetSelector to "UserSet0" 
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("UserSetSelector").SetCurrentEntry("UserSet0");
// Execute UserSetSave
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("UserSetSave").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("UserSetSave").WaitUntilDone();
Python
# UserSetSave refers to the entry selected by UserSetSelector
# Set UserSetSelector to "UserSet0" (str) 
nodeMapRemoteDevice.FindNode("UserSetSelector").SetCurrentEntry("UserSet0")
# Execute UserSetSave
nodeMapRemoteDevice.FindNode("UserSetSave").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("UserSetSave").WaitUntilDone()