Class
Accessible
Camera.PixelFormat.Set
Syntax
uEye.PixelFormat.Set(uEye.Defines.ColorMode mode)
Description
Sets the color mode.
Parameter
•mode: Color mode to be set.
uEye.Defines.ColorMode.Mono16 |
Grayscale (16), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.Mono12 |
Grayscale (12), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.Mono8 |
Grayscale (8), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.SensorRaw16 |
Raw sensor data (16), for monochrome and color cameras, LUT/gamma active. For color cameras same as uEye.Defines.ColorMode.BAYER_RG16. |
uEye.Defines.ColorMode.SensorRaw12 |
Raw sensor data (12), for monochrome and color cameras, LUT/gamma active. For color cameras same as uEye.Defines.ColorMode.BAYER_RG12. |
uEye.Defines.ColorMode.SensorRaw8 |
Raw sensor data (8), for monochrome and color cameras, LUT/gamma active. For color cameras same as uEye.Defines.ColorMode.BAYER_RG8. |
uEye.Defines.ColorMode.RGBA12Unpacked |
Unpacked RGB (12 12 12), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.RGB12Unpacked |
Unpacked RGB (12 12 12), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.RGB10Unpacked |
Unpacked RGB (10 10 10), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.RGB10Packed |
RGB (10 10 10), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.RGBA8Packed |
RGB (8 8 8), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.RGBY8Packed |
RGBY (8 8 8 8), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.RGB8Packed |
RGB (8 8 8), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.RGB8Planar |
Planar RGB (8) for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.BGRA12Unpacked |
Unpacked BGRA (12 12 12), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.BGR12Unpacked |
Unpacked BGR (12 12 12) for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.BGR10Unpacked |
Unpacked BGR (10 10 10) for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.BGR10Packed |
BGR (10 10 10), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.BGRA8Packed |
BGR (8 8 8), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.BGR8Packed |
BGR (8 8 8), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.BGRY8Packed |
BGRY (8 8 8), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.BGR565Packed |
BGR (5 6 5), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.BGR5Packed |
BGR (5 5 5), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.UYVYPacked |
YUV 4:2:2 (8 8), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.CBYCRYPacked |
YCbCr 4:2:2 (8 8), for monochrome and color cameras, LUT/gamma active |
uEye.Defines.ColorMode.Jpeg |
JPEG for USB uEye XS |
uEye.Defines.ColorMode.PreferPackedSourceFormat |
USB 3 uEye cameras only: If uEye.Defines.ColorMode.PreferPackedSourceFormat is used with "OR" in combination with the selected pixel format, packed pixel formats are preferred for transfer. The command can be combined with the following pixel formats (in combination with other formats it is ignored): •IS_CM_SENSOR_RAW10 •IS_CM_MONO10 •IS_CM_BGR10_UNPACKED •IS_RGB10_UNPACKED Because a packed format is used for transfer, less bandwidth is required. But the CPU load increases, because the image has to be unpacked in the PC again. |