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uEye .NET Manual 4.97

Class

uEye.PixelFormat

Accessible

Camera.PixelFormat.Set

Syntax

uEye.PixelFormat.Set(uEye.Defines.ColorMode mode)

Description

Sets the color mode.

Parameter

mode: Color mode to be set.

uEye.Defines.ColorMode.Mono16

Grayscale (16), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.Mono12

Grayscale (12), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.Mono8

Grayscale (8), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.SensorRaw16

Raw sensor data (16), for monochrome and color cameras, LUT/gamma active. For color cameras same as uEye.Defines.ColorMode.BAYER_RG16.

uEye.Defines.ColorMode.SensorRaw12

Raw sensor data (12), for monochrome and color cameras, LUT/gamma active. For color cameras same as uEye.Defines.ColorMode.BAYER_RG12.

uEye.Defines.ColorMode.SensorRaw8

Raw sensor data (8), for monochrome and color cameras, LUT/gamma active. For color cameras same as uEye.Defines.ColorMode.BAYER_RG8.

uEye.Defines.ColorMode.RGBA12Unpacked

Unpacked RGB (12 12 12), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.RGB12Unpacked

Unpacked RGB (12 12 12), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.RGB10Unpacked

Unpacked RGB (10 10 10), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.RGB10Packed

RGB (10 10 10), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.RGBA8Packed

RGB (8 8 8), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.RGBY8Packed

RGBY (8 8 8 8), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.RGB8Packed

RGB (8 8 8), for monochrome and color cameras, LUT/gamma active

uEye.Defines.RGB8Planar

Planar RGB (8) for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.BGRA12Unpacked

Unpacked BGRA (12 12 12), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.BGR12Unpacked

Unpacked BGR (12 12 12) for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.BGR10Unpacked

Unpacked BGR (10 10 10) for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.BGR10Packed

BGR (10 10 10), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.BGRA8Packed

BGR (8 8 8), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.BGR8Packed

BGR (8 8 8), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.BGRY8Packed

BGRY (8 8 8), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.BGR565Packed

BGR (5 6 5), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.BGR5Packed

BGR (5 5 5), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.UYVYPacked

YUV 4:2:2 (8 8), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.CBYCRYPacked

YCbCr 4:2:2 (8 8), for monochrome and color cameras, LUT/gamma active

uEye.Defines.ColorMode.Jpeg

JPEG for USB uEye XS

uEye.Defines.ColorMode.PreferPackedSourceFormat

USB 3 uEye cameras only: If uEye.Defines.ColorMode.PreferPackedSourceFormat is used with "OR" in combination with the selected pixel format, packed pixel formats are preferred for transfer. The command can be combined with the following pixel formats (in combination with other formats it is ignored):

IS_CM_SENSOR_RAW10

IS_CM_MONO10

IS_CM_BGR10_UNPACKED

IS_RGB10_UNPACKED

Because a packed format is used for transfer, less bandwidth is required. But the CPU load increases, because the image has to be unpacked in the PC again.