Class
Accessible
Camera.Memory.GetActive
Syntax
uEye.Memory.GetActive(out int s32MemId)
uEye.Memory.GetActive(out System.IntPtr ptr)
Description
Returns the ID number of the active image memory.
If a Direct3D mode is active and image memory was nevertheless allocated, the ID will be returned. However, in Direct3D mode, the image will not be copied automatically to this image memory.
Parameter
•s32MemId/ptr: Returns the image memory ID