Class
Accessible
Camera.Lut.GetState
Syntax
uEye.Lut.GetState(out uEye.Defines.LutState state)
Description
Returns the current state of the LUT.
Parameter
state |
uEye.Defines.LutState.HardwareGamma: Gamma is calculated in hardware |
uEye.Defines.LutState.HardwareLut: LUT is calculated in hardware |
|
uEye.Defines.LutState.HardwareLutAndGamma: LUT and gamma are calculated in hardware |
|
uEye.Defines.LutState.SoftwareGamma: Gamma is calculated in software |
|
uEye.Defines.LutState.SoftwareLut: LUT is calculated in software |
|
uEye.Defines.LutState.SoftwareLutAndGamma: LUT and gamma are calculated in software |
|
uEye.Defines.LutState.Inactive: LUT is inactive (No gamma and no LUT is set) |
|
uEye.Defines.LutState.NotSupported: LUT is not supported with the current settings |