Class
Accessible
Camera.DirectRenderer.Overlay.SetPosition
Syntax
uEye.DirectRendererOverlay.SetPosition(uEye.Types.Point<uint> position)
uEye.DirectRendererOverlay.SetPosition(uint u32PosX, uint u32PosY)
Description
Defines the position of the overlay area.
Parameter
position |
X: X value of the left upper corner of the overlay area |
Y: Y value of the left upper corner of the overlay area |
|
u32PoxX |
X value of the left upper corner of the overlay area |
u32PosY |
Y value of the left upper corner of the overlay area |