Class
Accessible
Camera.DirectRenderer.SetUserSync
Syntax
uEye.DirectRenderer.SetUserSync(uint u32SyncPosition)
Description
Enables synchronization of the image display with a monitor pixel row specified by the user. When displaying very large camera images, the auto VSYNC function might not always optimally synchronize image rendering. In this case, you can eliminate flicker by manually setting a suitable position for synchronization. The position needs to be determined individually, based on the camera type and the graphics card.
Parameter
•u32SyncPosition: Number of image row