Returns the number of frames started in the acquisition engine. This number is incremented every time a new buffer is started to be filled (data written to) regardless if the buffer is later delivered to the user or discarded for any reason. This number is initialized with 0 at at the time of the stream is opened. It is not reset until the stream is closed. Corresponds to the STREAM_INFO_NUM_STARTED command of "DSGetInfo" function.
Name |
StreamStartedFrameCount |
Category |
|
Interface |
Integer |
Access |
Read |
Unit |
- |
Visibility |
Expert |
Values |
0 … 4294967295 Increment: 1 |
Standard |
GenTL SFNC |
Availability uEye+ |
|
Availability uEye |
- |
Code Example
C++
// Determine the current StreamStartedFrameCount
int64_t value = nodeMapDataStream->FindNode<peak::core::nodes::IntegerNode>("StreamStartedFrameCount")->Value();
C#
// Determine the current StreamStartedFrameCount
long value = nodeMapDataStream.FindNode<peak.core.nodes.IntegerNode>("StreamStartedFrameCount").Value();
Python
# Determine the current StreamStartedFrameCount (int)
value = nodeMapDataStream.FindNode("StreamStartedFrameCount").Value()