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IDS peak 2.15.0 / uEye+ firmware 3.54

Loads the selected sequencer set. The sequencer set is defined in the SequencerSetSelector.

Name

SequencerSetLoad[SequencerSetSelector]

Category

SequencerControl

Interface

Command

Access

Read/Write

Unit

-

Visibility

Expert

Values

-

Standard

SFNC

Availability uEye+

icon-gev icon-u3v

Availability uEye

-

hint_info

A sequencer set can only be loaded if it has been saved by SequencerSetSave.

hint_info

A sequencer set can only be loaded if SequencerConfigurationMode = "On".

Code example

C++

// SequencerSetLoad refers to the entry selected by SequencerSetSelector
// Set SequencerSetSelector to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("SequencerSetSelector")->SetValue(0);
// Execute SequencerSetLoad
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("SequencerSetLoad")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("SequencerSetLoad")->WaitUntilDone();

C#

// SequencerSetLoad refers to the entry selected by SequencerSetSelector
// Set SequencerSetSelector to 0
nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("SequencerSetSelector").SetValue(0);
// Execute SequencerSetLoad
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("SequencerSetLoad").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("SequencerSetLoad").WaitUntilDone();

Python

# SequencerSetLoad refers to the entry selected by SequencerSetSelector
# Set SequencerSetSelector to 0 (int)
nodeMapRemoteDevice.FindNode("SequencerSetSelector").SetValue(0)
# Execute SequencerSetLoad
nodeMapRemoteDevice.FindNode("SequencerSetLoad").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("SequencerSetLoad").WaitUntilDone()