Selects the LED to be controlled by LEDTriggerSource.
This feature is supported by the following camera families: •GigE uEye+ Warp10 (status and network LED) •GigE uEye+ CP Rev. 2.2 (status LED only) •GigE uEye+ FA Rev. 1.2 (status and network LED) •GigE uEye+ SE Rev. 4.2 (status and network LED) •USB 3 uEye+ CP Rev. 2.2 (status LED only) •uEye+ SE USB 3.1 Gen 1 Rev. 1.2 (status LED only) •uEye+ LE USB 3.1 Gen 1 Rev. 1.2 (status LED only) •USB 3 uEye cameras (status LED only) •USB 2 uEye SE (status LED only) |
Name |
LEDSelector |
Category |
|
Interface |
Enumeration |
Access |
Read/Write |
Unit |
- |
Visibility |
Beginner |
Values |
•LEDNetwork •LEDStatus |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
|
Values description
•LEDNetwork: Selects the network LED.
•LEDStatus: Selects the status LED.
Code example
C++
// Determine the current entry of LEDSelector
std::string value = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("LEDSelector")->CurrentEntry()->SymbolicValue();
// Get a list of all available entries of LEDSelector
auto allEntries = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("LEDSelector")->Entries();
std::vector<std::shared_ptr<peak::core::nodes::EnumerationEntryNode>> availableEntries;
for(const auto & entry : allEntries)
{
if ((entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotAvailable)
&& (entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotImplemented))
{
availableEntries.emplace_back(entry);
}
}
// Set LEDSelector to "LEDStatus"
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("LEDSelector")->SetCurrentEntry("LEDStatus");
C#
// Determine the current entry of LEDSelector
string value = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("LEDSelector").CurrentEntry().SymbolicValue();
// Get a list of all available entries of LEDSelector
allEntries = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("LEDSelector").Entries();
List<string> availableEntries = new List<string>();
for(int i = 0; i < allEntries.Count(); ++i)
{
if ((allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotAvailable)
&& (allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotImplemented))
{
availableEntries.Add(allEntries[i].SymbolicValue());
}
}
// Set LEDSelector to "LEDStatus"
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("LEDSelector").SetCurrentEntry("LEDStatus");
Python
# Determine the current entry of LEDSelector (str)
value = nodeMapRemoteDevice.FindNode("LEDSelector").CurrentEntry().SymbolicValue()
# Get a list of all available entries of LEDSelector
allEntries = nodeMapRemoteDevice.FindNode("LEDSelector").Entries()
availableEntries = []
for entry in allEntries:
if (entry.AccessStatus() != ids_peak.NodeAccessStatus_NotAvailable
and entry.AccessStatus() != ids_peak.NodeAccessStatus_NotImplemented):
availableEntries.append(entry.SymbolicValue())
# Set LEDSelector to "LEDStatus" (str)
nodeMapRemoteDevice.FindNode("LEDSelector").SetCurrentEntry("LEDStatus")