Sets the delay for the end of the "FlashActive" signal. The delay is relative to the reference signal set in FlashReference.
| Name | FlashEndDelay | 
| Category | |
| Interface | Float | 
| Access | Read/Write | 
| Unit | µs | 
| Visibility | Expert | 
| Values | Camera specific | 
| Standard | IDS | 
| Availability uEye+ | 
 | 
| Availability uEye | - | 
Code example
C++
// Determine the current FlashEndDelay
double value = nodeMapRemoteDevice->FindNode<peak::core::nodes::FloatNode>("FlashEndDelay")->Value();
// Set FlashEndDelay to 0.0 us
nodeMapRemoteDevice->FindNode<peak::core::nodes::FloatNode>("FlashEndDelay")->SetValue(0.0);
C#
// Determine the current FlashEndDelay
double value = nodeMapRemoteDevice.FindNode<peak.core.nodes.FloatNode>("FlashEndDelay").Value();
// Set FlashEndDelay to 0.0 us
nodeMapRemoteDevice.FindNode<peak.core.nodes.FloatNode>("FlashEndDelay").SetValue(0.0);
Python
# Determine the current FlashEndDelay (float)
value = nodeMapRemoteDevice.FindNode("FlashEndDelay").Value()
# Set FlashEndDelay to 0.0 us (float) 
nodeMapRemoteDevice.FindNode("FlashEndDelay").SetValue(0.0)