Enables special debug packets that are sent to the network via GVCP.
Name |
ControlChannelEnableDebugPakets |
Category |
|
Interface |
Boolean |
Access |
Read/Write |
Unit |
- |
Visibility |
Guru |
Values |
True False |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
- |
Values description
•True = Debug packets are sent.
•False = Debug packets are not sent.
Code example
C++
// Determine the current status of ControlChannelEnableDebugPackets
bool value = nodeMapInterface->FindNode<peak::core::nodes::BooleanNode>("ControlChannelEnableDebugPackets")->Value();
// Set ControlChannelEnableDebugPackets to false
nodeMapInterface->FindNode<peak::core::nodes::BooleanNode>("ControlChannelEnableDebugPackets")->SetValue(false);
C#
// Determine the current status of ControlChannelEnableDebugPackets
bool value = nodeMapInterface.FindNode<peak.core.nodes.BooleanNode>("ControlChannelEnableDebugPackets").Value();
// Set ControlChannelEnableDebugPackets to false
nodeMapInterface.FindNode<peak.core.nodes.BooleanNode>("ControlChannelEnableDebugPackets").SetValue(false);
Python
# Determine the current status of ControlChannelEnableDebugPackets (bool)
value = nodeMapInterface.FindNode("ControlChannelEnableDebugPackets").Value()
# Set ControlChannelEnableDebugPackets to false (bool)
nodeMapInterface.FindNode("ControlChannelEnableDebugPackets").SetValue(False)